Great Palace Map from Zelda II: New Adventure of Link

I’ve been trying to keep myself amused during the COVID-19 shutdown, and as such have been trying a number of new things. One new thing I decided to look into is playing hacked NES ROMs. It turns out there are a great number of ROM hacks out there, with the website listing over 4,600 hacked ROMs as of this writing.

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While looking into hacked ROMs, I quickly learned that ROM hacks fall into one of 3 main categories: “really good”, “really bad”, and “joke”. I spent some time looking around, and found one particular ROM which I found in the “really good” category: Zelda II: New Adventure of Link, created by someone named HollowShadow. So I downloaded OpenEmu, grabbed the ROM hack, bought a USB NES controller, and got to playing!

Being a big fan of Zelda 2, I had no problem playing through the vast majority of the ROM. It’s when I got to the final palace is when the game became quite difficult, and quickly got lost.

What I needed was a map, but because this was a ROM hack, there wasn’t a whole lot available to me in the way of resources.

So I decided to make a map.

I have never made a map before.

I’ve used for other projects in the past, and thought it might be a good fit for making a map based on a video game level where there were a series of interconnecting rooms.

Turns out I was right, and I came up with quite a map. Here it is:

Chances are, what’s shown above is too small to be useful. You will need to click on it and then download the original file, which is a 2606 × 2231 PNG.

There is also an HTML version of the Great Palace Map which may be helpful.

Hope the map helps, and that you enjoy the ROM hack, I know I did!

Special thanks to Fleck Cat for assistance in ROM hack research.

Original blog post here.

Written by

Engineer. Staff at Anthrocon, Anthro New England, Midwest FurFest, Furry Migration, Eurofurence. AWS, Splunk, Docker, DMARC, White Mage, he/him

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